![]() ![]() The trailer (shown below) gained over 1,000 retweets, 6,000 quote-tweets and 9,400 likes in two days.Ī beautiful and cruel new land? Twisted monsters? An array of magical abilities? Sentient jewellery!? ![]() I do magic, kill jacked-up beasts - I’ll probably fly next." ![]() I’m somewhere that’s not what I would call Earth… I’m seeing freaking dragons, and… oh yeah, I’m talking to a cuff! Yeah, okay, that is something I do now. The trailer featured the main character quipping about the discovery of her newfound powers. The excessive monologues in Days Gone was simply one of the many issues with that game, and by far not the worst issue it had.On August 8th, 2022, the Twitter account for Square Enix's upcoming video game Forspoken released a trailer for the game. Now I'll give you that the focus on the issue in HFW was higher than in Days Gone, but that's probably just because there's a lot less wrong with HFW, so this one issue stands out more when compared to the rest of the game, which is excellent. ![]() I doubt anyone would have been any more keen to constantly hear "I can find that later in my stash" if it came from a male protagonist. Guerilla Games even reduced the amount of times certain voice lines are used in an update. I think it's really unfair to come into a progressive forum like Resetera, where the opinion that Aloy talks too much is shared by a large amount of people, and imply that it's only because of a bias against women. The complaint of protagonists speaking too much aren't new, nor are they unique to Aloy. Maybe it's true of some people, but not all. Yeah, Aloy faced extra scrutiny for being a female protagonist, but that doesn't necessarily mean anyone who dislike how much she spoke is a misogynist. You latched on to the example of Nathan Drake and Spider-Man, because it fits your opinion, then conveniently overlooked the posts pointing out that Deacon from Days Gone faced the same criticism. I'm going to be honest, I think you're grasping at straws here. ![]()
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